Coc Lightning Spell Chart

Coc Lightning Spell Chart - Web in this video i explain how to use the new lighting spell, or zap spell. Just like the lightning spell from the home village, the lightning spell damages enemy buildings and troops in a small radius. Web the chart below shows you the levels of 2 lightning spells you need to ravage each air defense level. Web calculate the exact number of lightning/earthquake spells for each level of defence from town hall 1 to town hall 16. We can bring maximum 5 lightning spells and 1 dark spell into an attack. 30m spell factory level required: Web the lightning spell is the first elixir spell unlocked in the spell factory, and is automatically unlocked once the spell factory has finished being built, requiring the town hall to be at level 5.

Also added in this is the number of lighting spells needed with a quake to take down each defense. To remove an air defense with 3 spells like the table above shows, you need to drop the lightning exactly on the air defense. Just like the lightning spell from the home village, the lightning spell damages enemy buildings and troops in a small radius. Web this chart displays values to use solely lightning spells to destroy an air defense. Note that any of your own troops caught within its strike will also suffer. Web the chart below shows you the levels of 2 lightning spells you need to ravage each air defense level.

Since there is no win or lose in this duel i'm gonna scan every level of lightning spell and show. Web new th15 zap quake guide! Web the lightning spell is the first elixir spell unlocked in the spell factory, and is automatically unlocked once the spell factory has finished being built, requiring the town hall to be at level 5. You can also use the below zapquake form to calculate the zaps based on your lighting/earthquake spells level(s) for each defensive building.

Lightning Spell Vs Air Defense Chart
Lightning Spell Vs Air Defense Chart
Coc Lightning Spell Damage Chart
Lvl 4 Lightning And Earthquake Lineartdrawingswallpaperiphone
Clash Of Clans New Zap Guide Zap Attack Strategy How To Use

Web the table below will show you a pack of 3 lightning spells can attack a certain air defense. Web calculate the exact number of lightning/earthquake spells for each level of defence from town hall 1 to town hall 16. Web the lightning spell is the first elixir spell unlocked in the spell factory, and is automatically unlocked once the spell factory has finished being built, requiring the town hall to be at level 5. Here's what i found out (assuming maxed lightning spells and air defenses for each th): 30m spell factory level required: Web today video will covering every level lightning spell against each level of air defense.

Since there is no win or lose in this duel i'm gonna scan every level of lightning spell and show. Web get all zapquake combinations to destroy a building, according to your spell levels. Web the lightning spell is the first spell unlocked and is automatically unlocked once the spell factory has finished construction.

Web This Chart Displays Values To Use Solely Lightning Spells To Destroy An Air Defense.

You can also use the below zapquake form to calculate the number of zaps based. Web the chart below shows you the levels of 2 lightning spells you need to ravage each air defense level. Web get all zapquake combinations to destroy a building, according to your spell levels. The coloured numbers show lightning spell level, 2 or 3 spells are used.

Web The Lightning Spell Is The First Elixir Spell Unlocked In The Spell Factory, And Is Automatically Unlocked Once The Spell Factory Has Finished Being Built, Requiring The Town Hall To Be At Level 5.

If you use your own lightning spells, you need to use 4 lightning spells. Web i ran the numbers for the new lightning spell. We can bring maximum 5 lightning spells and 1 dark spell into an attack. Web the table below will show you a pack of 3 lightning spells can attack a certain air defense.

The Lightning Spell Does Damage To Buildings And Enemy Troops In A Small Radius, With The Exception Of Resource Storages, The Town Hall , And The.

The first part is focused around its damage and how many spell you need to destroy each building. To remove an air defense with 3 spells like the table above shows, you need to drop the lightning exactly on the air defense. You can also use the below zapquake form to calculate the zaps based on your lighting/earthquake spells level(s) for each defensive building. Cast this spell at the enemy village to damage and stun buildings and units inside a small area.

You Need 2X Level 5 Lightning Spells And 1 Level 3 Earthquake Spell In Order To Take Down The Level 7 Air Defenses At Town Hall 9.

Note that any of your own troops caught within its strike will also suffer. When this spell is used, a number of lightning bolts drop from the sky, damaging buildings (not all) and enemy troops randomly within a circle 7 tiles wide. Web the lightning spell is the first spell unlocked and is automatically unlocked once the spell factory has finished construction. Here's what i found out (assuming maxed lightning spells and air defenses for each th):

Oliver Martin

Author at Chart Inspiration 2025 – Creative Templates & Free Resources. Loves writing about coc lightning spell chart.

View all posts →